Computer and Modernization ›› 2010, Vol. 1 ›› Issue (5): 53-55,5.doi: 10.3969/j.issn.1006-2475.2010.05.016
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HAN Yi-chen, YANG Ke-jian
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Abstract: This paper implements fast collision detection for 3D bonesbased characters. Based on OBB (oriented bounding box), this algorithm constructs an OBB for each bone model and computes intersect tests of the OBB with separation axis theory. This method can be applied effectively to collision detection in 3D game engine.
Key words: collision detection, oriented bounding box, separation axis theory, intersect test
CLC Number:
TP391.41
HAN Yi-chen;YANG Ke-jian. Collision Detection for 3D Bones-based Characters[J]. Computer and Modernization, 2010, 1(5): 53-55,5.
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URL: http://www.c-a-m.org.cn/EN/10.3969/j.issn.1006-2475.2010.05.016
http://www.c-a-m.org.cn/EN/Y2010/V1/I5/53